#pragma once

#include "drawableactor.h"
#include <osg\ref_ptr>

namespace VrDataCore
{
	class VRDATACORE_EXPORT MeshDrawableActor:public DrawableActor
	{
	public:
		MeshDrawableActor();
	public:
		virtual void buildPropertyMap();

		void setMesh(QString mesh);
		QString getMesh();

	protected:
		virtual void createDrawable();
		virtual ~MeshDrawableActor(void);
	};
}